I tried really hard not to write this post. I've touched on gender in two posts before, but this subject is so big, and so delicate, that I was legitimately worried to write it. But the #1ReasonWhy trend on Twitter today has convinced me that I need to approach this topic. This post is going to be long. It might be uncomfortable. And, while I have tried to keep the language here tame and analytical, it might be difficult for some people to read -- and some of the content I link might contain triggers.
I don't develop games. In gaming, I am strictly a consumer. I have, however, been playing console games since 1991 and online games since 1997. Gaming, in its many forms, is a hobby of mine and an important element in my social life. I'm also a fan of pencil-and-paper roleplaying games and tech culture in general, two areas that share a large portion of their populations with the "gamer" culture.
In case you haven't seen the Internet for the past 24 hours, #1ReasonWhy is a massive trend in social media today discussing why women are (drastically) underrepresented in the game design industry. It started with one simple question, and has resulted in a torrent of tweets about sexism in the industry, a movement to create mentoring relationships, and many blog posts on the subject. The movement has thrown a light on some truly disturbing trends (and also a series of heartwarming stories).
However, people outside the gaming industry -- and particularly men -- may be struggling to see the relevance of this trend. As a male gamer, I have found the #1ReasonWhy trend very striking, and I'm writing this post to explain why other male gamers should care about it.
The reason is this: Star Wars: Knights of the Old Republic II, The Sith Lords.
No, really. I'm serious.